Blood
Vampires are all about the blood; it feeds their undead longevity, heals their wounds and fuels their powers. The amount of Blood you can hold and the amount you can spend per round is determined by your Generation:
| Generation | Blood Pool | Blood Spend / Round |
| 13 | 10 | 1 |
| 12 | 11 | 1 |
| 11 | 12 | 1 |
| 10 | 13 | 1 |
| 9 | 14 | 2 |
| 8 | 15 | 3 |
| 7 | 20 | 5 |
You can expend Blood Traits for a variety of things:
- You must spend a Blood Trait each night at sunset, for simple sustenance.
- One Blood Trait can heal one health level of lethal or two levels of bashing damage. You are still limited to your generation limits of blood expenditure (so most young vampires cannot heal more than one health level of damage in a round). Healing in this fashion requires your concentration and an action.
- One Blood Trait can be spent to gain an extra Physical Trait for the duration of a conflict. You can count this Trait in ties and overbids. You can spend blood like this at the beginning of a round, not counting as your action, though of course you still obey the limits of blood expenditure according to generation. You can raise your Physical Traits up to the limit of your generation for one conflict; any additional Traits added with blood beyond that remain only for the duration of a single round.
- One Blood Trait - generally measured as a full pint - is sufficient to turn a mortal into a ghoul. This state lasts for a month; after that time, the ghoul must be fed more blood, lest he revert back to mortality.
- One Blood Trait enables a vampire to take on a semblance of humanity for a scene. The vampire flushes and becomes capable of mimicking human activity (such blinking, sneezing or having cool skin rather than cold). Only Vampires on the Path of Humanity are able to do this, Vampires following Paths of Enlightenment cannot do this trick at all.
- Three Blood Traits can be spent to heal one level of aggravated damage. This damage heals over the day, as the vampire sleeps. You can only heal one level of aggravated damage per day in this fashion, though, unless you also spend a Willpower Trait for each extra wound healed in the same rest period.
- Many Disciplines require the expenditure of Blood Traits, as listed in their individual descriptions. If a particular Discipline uses multiple Blood Traits but your generation prohibits you from spending all of the blood at once, you must spend the blood on successive rounds. Spending blood in this fashion is usually happens at the beginning of the round, though the Discipline itself may require an action.
You can acquire blood from any creature that has blood, including other supernatural creatures, but doing so can cause certain side effects. See a Ref whenever you’re feeding.

