Celerity

As one of the physical augmenting Disciplines of vampires, Celerity represents preternatural speed and reflexes. When angered, stressed or consumed with need, a Cainite can use the power inherent in the blood to fuel her actions moving with startling quickness. If attacked by surprise, the victim may not use Celerity in the initial challenge - she must respond with her normal reflexes, and can only draw on her vampiric speed once she has reacted to the surprise.

The Celerity Discipline is most common among the Assamite, Brujah and Toreador clans. The former two tend to use the powers of Celerity in battle, while the latter engages in feats of dance, rapid completion of artwork or to flee from danger.

Since Celerity simply grants additional actions or modifiers to speed, it does not draw Retests from any Ability. Actions performed with Celerity can still be Retested appropriately (if swinging an axe twice, for instance, Melee is used normally for a Retest on each chop).

Additional actions with Celerity can only be used for physical feats; one cannot use rapid fire Dominate or Thaumaturgy with Celerity, for instance. As a general rule, Mental and Social Disciplines may only be activated during the Normal Action stage, not on any pre-emptive or extra actions. Use of Celerity at the speed of Swiftness or above is generally considered a breaking of the Silence of the Blood. Note that a vampire need not use her full level of Celerity; a vampire with Advanced Celerity could simply rely on the Basic levels if desired.

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