Willpower
| Generation | Starting Willpower |
Max. Willpower |
| 13 | 2 | 6 |
| 12 | 2 | 8 |
| 11 | 4 | 8 |
| 10 | 4 | 10 |
| 9 | 6 | 10 |
| 8 | 6 | 12 |
| 7 | 7 | 14 |
Willpower Traits measure the strength of your character’s resolve and sense of self. Using Willpower is almost always a reflexive action, and does not count as your action.
Expending a Willpower Trait allows for one of any number of effects:
- A Willpower Trait can be spent to refresh all of your lost Traits in one Attribute category - Physical, Social or Mental.
- You can spend a Willpower Trait to refresh all of your Ability uses.
- Expenditure of a Willpower Trait allows you to gain a Retest in any challenge.
- Spending one Willpower Trait enables you to enter a challenge for which you lack an appropriate Ability. Thus, you can ask for a challenge even if you would normally require a specific Ability that you don’t have or have used up.
NB: You may not claim any Retests on this challenge. - You can spend a Willpower Trait to try to control yourself briefly while in frenzy. You are able to act normally for three rounds, though you otherwise keep all the other stipulations of frenzy-ignoring wound penalties and so on. You do not actually regain control so much as you fight mightily to direct yourself for a few moments in the face of overwhelming rage or terror; role-play your actions appropriately.
- You can expend a Willpower Trait to ignore all wound penalties, up to and including Incapacitated, for the duration of a scene or an hour, whichever is shorter.
- Spending a Willpower Trait lets you suppress a derangement temporarily. You are free of the derangement for a scene or an hour, whichever is shorter.
- Certain Disciplines or powers require the expenditure of Willpower.

